неделя, 14 септември 2025 г.

Retrofuturism


A Study on the Aesthetics Characteristics of Retro-Futuristic Fashion

Alfonso N. Nunez Barranco • Antonio J. Domenech del Rio • Youngsun Yoot

Abstract This research establishes a framework that defines the main features and conception of Retro-Futurism in fashion. The purpose of this study is to analyze and compare retro-futuristic fashion trends in the second half of the 20th century and determine the different concepts and aesthetics that compose the idea of Retro-futurism in its entirety. The research method is based on the analysis of the concept of retro-futurism within fashion, and its historical development through literature review and photo examples as a way to understand how the idea of retro-futurism has constantly impacted the development of this area. As a result, the historical journey of retro-futurism through fashion, from primitive times to the present, has served as an inspiration to create new technologies and styles through clothing, where alternative futures are used as a way to understand the past and also, served as inspiration for designers to create a utopic and nostalgic atmosphere

Keywords Retro-futurism fashion, Retro, futurism, Nostalgia, Utopia, Retrofuturism, Ретрофутуризъм

Introduction

At the beginning of the 20th century the enormous economic, technological, and scientific progress caused great changes in the way in which human being produced their vision of the world. The Avant-Garde movement became one of those changes, as a reaction to the continuing instability and negativity produced during the first middle of the 20th century. The driving vision of this movement has changed the way society understands the realities of the past and present as well as the future.

According to Luque (2015), the origin of Futurism within the Avant-Garde movement was derived from the Italian artist and writer Filippo Tommaso Marinetti, who published the ‘Manifiesto of Futurism” in the newspaper ‘Le Figaro' in 1909. This Manifesto proclaimed the celebration of advances in technology and science, exalting the construction of a new era. In addition, the Futurist Movement found itself in a deep discontent with the past and its tradition, eventually leading them to the attempt of starting the creation of an ideal future. The idea of Retro-Futurism could be defined as the movements that originated during the decade of the 1970s that focused their attention on the past, due to pessimistic views and expectations about the future. As a result, these movements tried to recover those futuristic concepts imagined previously. However, it is important to comprehend that the creation of Retro-Futurism does not praise or idealize these past futuristic ideas. The conception of Retro-Futurism assimilates these new interpretations of the future through the understanding of both the positive and negative features of the past concepts, which brings us to the present (Rosello, 2013). In contrast, with the popularization of science fiction during the early 20th century and its growing expansion over the subsequent decades, these types of concepts began to be used in very diverse areas, including fashion. The constant growth of this type of genre within literature, cinematography, or art had an enormous impact on how fashion exemplified the vision of the future recreated in the literary works and films of the past time. The space fashion of the 1950s and 1960s or the futuristic costumes from the cinematography after the decade of the 1970s are some of the examples of how during the last century, Retro-Futurism has become an indispensable tool for the understanding of the past vision of the future and its influence in the present. The purpose of this study is to identify and analyze the different forms or characteristics of retro-futurism in fashion, as a way to get a deeper comprehension of this concept and understand its influence on fashion during history. This study is based on the analysis of the different ways in which Retro-Futurism has been comprehended, to demonstrate how futuristic styles from the past continue serving as a tool to create futuristic designs in current fashion.

The Meaning of Retro-Futurism

The concept of Retro-Futurism was formed through the union between two words, "retro" and "futuristic", both directly related to the conception of time. As Rosello (2013) explains, in the first case, the word "retro" comes from Latin and, it refers to the act of imitate or reproduce objects from past times. On the other hand, even "futuristic" refers to a future context, due to the disappointment with present time, the idea of future is understood and created from a past perspective (Rosello, 2013). Due to the influence of avant-garde magazines from the 1980s and 1990s, the American publisher Lloyd Dunn first introduced the term "Retro-Futurism" in 1983. Later, during the exhibition titled "Yesterday's

Tomorrows: Past Visions of an American Future” performed by the Smithsonian Institute in 1984, the concept of Retro-Futurism was further explained through a collection of popular images of the future (Donnelly & Hayward, 2012). Although several decades have passed since the creation of this concept, there are still some difficulties in finding articles, books, or any other type of academic content that provide in-depth insights into the meaning and concept of Retro-Futurism. After analyzing the historical background of this concept and examining all its components, it will be easy to understand that the idea of futurism began as a way of breaking with the past and starting a new beginning. Futurism caused great changes in the way art is conceived and any other expression of it. This idea of futurism could remind of the concepts in the historical background, as a way to imagine or draw that perfect future.

Historical Background Theory of Retro-Futurism

Shamanism : During the start of humankind, the hostile environment generated a necessity for human beings, which were in a constant fight for survival. Due to this, shamanism became a part or tool that provide a vision of the future and new methods to survive. As Ochoa (2002) explains, this provided humans with the security to survive and gave them dreams and fantasies from which the first myths and legends were created. Through them, nature, their environment, their community, their past, or their future could be interpreted, idealized, and understood. Movements such as the Hippie Movement from the '60s could be re-interpreted as a retro-futuristic view from shamanism, as Mora (2018) explains, through this movement young people sought pacifist and idealized vision of the world, where they reconnected with nature and, connect with the whole.

Primitivism : The idea of Primitivism in the Retro-Futuristic framework is highly related to movements from the Avant-Gardes as the Primitivism Movement from Russian Futurism. As Jared (2002) explains, Primitivism arises from the interest of modern artists for expressions related to the tribal or the primitive, expressions related to the wildness, commonly related to the outside frame of Western civilization. Primitivism in Russia encompassed the realization of local objects of primitive forms and a futuristic

dynamism but based on tradition, in which simple and colorful forms stood out. Nevertheless, this futuristic movement could be also considered as Retro- Futurism, since primitive artists used the elements from archaic times to construct a new vision of the future.

Paradism : In contrast, the subsequent development of great civilizations and cultures during ancient history (Egyptians, Romans, Greeks, etc.) would bring great advances to humanity and above all, great development of the concept of time and space, developing more deeply all those ideas generated in the tradition of prehistoric cultures. Most of these cultures developed stories of life and death along with the paradise idealized by human beings since ancient times, which is closely related to our conception of time and space (Ochoa, 2002). In turn, through it, a futuristic image and aesthetic related to the passage to the next life is developed. In a way, we could consider that the eternal mystical idea of paradise and the idealized life of the beyond becomes a retro-futuristic conception since much of these idealizations of life after death contain that utopia based on nostalgia that is projected cyclically through the ages.

Utopism : Related to this, it is interesting to point out how the later futuristic visions that were created and promoted by the development of science during history, are constantly based on that paradism and ideal perception of the future, which are strongly related to the most spiritual part of the human being. As an example, the connection between science and spirituality from the Renaissance served as a base for the development of future interpretations and retro-futuristic forms, like those from space travel, moon landing, technological and military race during the ’50s. Besides, as Quesada (2001) states, throughout the last century the utopian visions within politics attempted to bring their visions of the future to reality, as in the case of Nazism and the Soviet Union, which incoherently created utopic visions of society from different times and spaces (nostalgia and nostalgia of the future) instead of from building it from present reality. Davidson (2019) explains that retro-futuristic ideas are also known as hopeful retro-futurism, and they could be considered as dangerous due to their relation with the creation of those utopias connected with issues as sexism, racism, lack of democracy, etc.

Besides, as Rosello (2013) states, the generation of new retro-futuristic ideas did extend the concept to new futuristic worlds and imaginary that persist until today. For example, during the ‘80s, new worlds were generated through negativist and apocalyptic images that led to cyberpunk, steampunk, and other similar concepts. Therefore, through the study of retro-futuristic aspects as images of the future related to the essence of human beings, nostalgia, their fantasies or dreams, utopic vision, believes, etc. it is possible to comprehend its essence and development during history. Moreover, the progressive development and connection of similar retro-futuristic ideas during the different historical visions of the future, show a great comprehension of the idealization of times and spaces that result in the generation of retro-futurism. Through the following scheme, this research tries to summarize and connect the different aspects or features of retro-futurism found during this historical review. Through this, it has been possible to generate different keywords that will form the basis of this research (keywords as: futuristic fantasy, religion, shamanism, hippie, paradise, avant-garde, tradition, primitive, folklore, science, utopia, military, politic, future space, science fiction, space age, cyberpunk, steampunk and futuristic technology). These keywords from the literature review and historical analysis have been gathered in four different categories, which have been selected and divided as follows, in order to gather the main features of retro-futurism in four different groups.

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Analysis of the Characteristics of Retro – Futuristic Design -

Alfonso Noel Nunez Barranco • Youngsun Yoot

Abstract This study conducts a comprehensive analysis of retro-futuristic design elements present in Alexander McQueen’s collections, categorizing them into specific expressions of Retro-Futurism. By identifying and examining these design characteristics, the study aims to provide valuable insights and establish a structured fashion design method for understanding the characteristics and expressions of Retro-Futurism in contemporary fashion design. The collected cases were divided into four main categories: Utopic Retro-Futurism, Fantastic Retro-Futurism, Primitive Retro-Futurism, and Scientific Retro-Futurism. In each category, different expression forms of Retro-Futurism were analyzed. The results are as follows. Utopic Retro-Futurism based on politics, military, and propaganda, contains a significant predominance of black along chromatic colors and a predominance of leather as the main fabric and texture. Fantastic Retro-Futurism based on religion and science fiction, showed figures related to past religious garments and science fiction horror movies, legends or short novels closely related to fantasy. Primitive Retro-Futurism category was divided into three basic sections from a futuristic vision: tribal, ethnic, and archaic. Scientific Retro-Futurism was divided into elements related to technology, space, science, or robotics.

Keywords Retro futuristic design, Alexandre McQueen, Nostalgia, Futurism, Utopia, Retrofuturism, Ретрофутуризъм

 

Introduction

The future itself acts as a reflection of the present and the past by embracing existing aesthetics to develop new and innovative fashion trends. Between the past, present, and future, Retro-Futurism becomes a way of finding common ground for the development of trends, fashion culture, and new design pathways.

The concept of Retro-Futurism refers to movements from the 1970s that focused on pessimistic views and expectations about the future, which were shaped by their past backgrounds. By examining both the positive and negative aspects of the past, the understanding of Retro-Futurism encompasses various visions of the future, ultimately guiding us to the present (Rosello, 2013). The continuous popularization of science fiction since the early 20th century has led to the use of these concepts in diverse areas, including fashion. The constant growth of this genre in literature, cinematography, and art has had a significant impact on how fashion has portrayed the future as envisioned in past literature and films.

Retro-Futurism, exemplified by the space fashion of the 1950s and 1960s and futuristic costumes in post-1970s cinema, has become an essential tool for exploring the future through the lens of the past in the last century. According to Kimball (2016, pp. 1-3), the transformation of fashion during this period was heavily influenced by the emergence of the Space Age and the increasing popularity of science fiction, including TV series like Star Trek. This influence led to a shift towards a more space-futuristic style in fashion, with notable designers such as Paco Rabanne, Pierre Cardin, and Andre Courreges leading the way.

Furthermore, the impact of science fiction extended beyond fashion and encompassed cinema as well. Movies like Metropolis, Matrix, and Tron served as notable examples that later inspired a diverse range of fashion brands, including Dior, Louis Vuitton, and Balenciaga (Borrelli-Persson, 2016). In the field of literature, various subgenres of Retro-Futurism, such as Steampunk and Neo-Victorian, gave rise to imaginative fantasies and alternative worlds where reality is reimagined from a retro-futurist perspective (Grabias, 2018).

This study analyzes the different ways in which Retro¬Futurism expresses itself. It demonstrates how futuristic styles from the past continue to serve as a tool to inform the conception and futuristic trends in current fashion. This study aims to determine the retro-futuristic fashion design method through the analysis of Alexander McQueen’s collections (2010-2020), chosen as a representative of Retro-Futurism. The result of the study can be used as an academic reference in the field of retro-futuristic fashion.

Retro-Futurism

In 1983, the term ‘Retro-Futurism’ was coined by Lloyd Dunn, an American publisher. The term emerged from the fusion of two words directly associated with the notion of time: ‘retro’ and ‘futuristic.’ The word ‘retro’ encompasses all aspects linked to the past, particularly elements closely related to fashion. As Hernandez Romero (2012, p. 116) explains, retro includes ideas related to culture, aesthetics, or styles from the past. The Oxford English Dictionary from Oxford University Press (n.d.-a) explains that the Latin term ‘retro’ can be translated as ‘backwards,’ referring not only to materialistic objects but also to all those intangible styles from a certain period in the past. Furthermore, this dictionary, defines the concept of Retro-Futurism as ‘the use of a style or aesthetic considered futuristic in an earlier era’ (Oxford University Press, n.d.-b).

The idea of ‘futurism’ originated with Marinetti’s

Futurist Manifesto, published in 1909. In dictionaries such as Larousse’s (n.d.), Futurism is defined as a literary movement created in opposition to the past, seeking ideas that allow adaptation to modernity.

Futurism brought significant changes to the understanding of art and its expression. The idealized vision of a future world dominated by the splendor of machines, widely depicted in art, literature, and cinema, was overshadowed by the social realities of the late 19th and 20th centuries. As Davidson (2019, p. 7) explains, this dismissal may also stem from the problems caused by technology in modernity (such as the use of non-renewable energy, pollution, and wars), resulting in the dismission of this inspiration model. Moreover, “this paradoxical union of the future and the past is the core of the retro-futurist impulse or the conscious reprisal of the disappointing visions of yesterday’s mornings.”

Due to this, Retro-Futurism is understood as the idea that recovers the loss of the conceptions about the future images generated in the past, containing an immense imagination about all the possible futures that were, could be, or will be. Retro-Futurism finds its foundation in past perspectives of the future to reinvent alternative visions that deviate from those associated with the present.

Similarly, as Kang (2021, p. 28) explains, the influence of Retro-Futurism and its capacity for temporal navigation facilitates the creation of unprecedented visual and expressive elements. This phenomenon arises not solely from replicating past objects, but rather from the process of repositioning and reinterpreting these visual cues through individual cognitive and emotional perspectives. This is supported by Kang and Kwon (2021, p. 9), emphasizing that Retro-Futurism enables the creation of a real-world not based on past models, but rather on the imaginative overlay of a fictional past and future. This results in the recreation of emotional experiences connected to both, the past and the future.

According to Sian and Lucas (2018, p. 1), Retro-Futurism is defined as a design trend closely tied to advancements in science and technology. The authors also emphasize that this concept closely connects with how artists, authors, or film directors portray future images derived from the past.

However, despite the extensive study of Retro-Futurism in fields such as film, art, and literature, there is a noticeable research gap regarding its relationship with fashion. Existing studies often concentrate on specific subgenres of Retro¬Futurism without establishing a clear framework to grasp its core concept. This study aims to fill this gap by providing a clearer understanding of the features of this concept, thereby enhancing our understanding of how Retro-Futurism impacts fashion design.

Nostalgia, Retro-Futurism

The meaning of nostalgia has been changing over time, and its understanding has evolved due to constant research and studies on human consciousness, memory, and experience. Xue and Carvalho Almeidar (2011, p. 3) explain that until the 20th century, the idea of nostalgia was considered a disease related to Swiss mercenaries who fought abroad. The term ‘nostalgia’ originates from the combination of two Greek words: ‘nos,’ meaning ‘return,’ and the suffix ‘-algia’ (from ‘algos’), signifying ‘pain’ or ‘suffering’ (Martin, 2016). However, nostalgia cannot be restricted to terms related to our place of origin; it is also connected to a diverse range of variables such as childhood, family, friends, or any space or time where we hold special memories or emotions (Xue & Carvalho Almeida, 2011).

This term also presents a pessimistic point of view similar to some perceptions of Retro-Futurism, which is sometimes understood as dissatisfaction with the present and an escape to imagined futures created in the past. There is a certain feeling of disappointment about the dreams imagined through Retro-Futurism, as they traced independent lines or breaks in history to create new hopeful environments that ultimately failed (Davidson, 2019).

The Cambridge Dictionary from Cambridge University Press (n.d.) defines nostalgia as “a feeling of pleasure and slight sadness when you think about things that happened in the past.” Victoria-Uribe et al. (2018, p. 3) explain that nostalgia is understood as the idealized emotion of attachment or yearning for personal past experiences that generate a certain feeling of pleasure. Hernandez Romero (2012, p. 112) claims that nostalgia is an intricate feeling that reflects the melancholy of the past but with shades of joy. Therefore, the perception of nostalgia can be summarized as a bittersweet feeling or emotion of a melancholic tone derived from the longing for moments or past experiences that we wish to recover in the present. This feeling can be experienced individually or collectively.

In previous studies, two visions of nostalgia closely related to Retro-Futurism were introduced: Future Nostalgia and Utopian Nostalgia.

Future Nostalgia could be understood as a type of nostalgia that focuses on both future perspectives (prospective) and past visions (retrospective). Reflecting on the future encourages us to recognize that nostalgic yearnings are either no longer a part of our existence or may have never truly existed (Miller, 2010). Additionally, as Victoria-Uribe et al. (2018, p. 4) explain, nostalgia cannot only be defined as dwelling on the past but also as a mental instrument to predict hope in the present and, through this, face the future. Hence, we can understand the role of Future Nostalgia as a way to build a present based on past experiences and knowledge, serving as a foundation for future changes (Monge, 2001). As Sedikides and Wildschut (2016, p. 321) explain, nostalgia can be used as a driving force to face the future, motivating us to preserve past experiences that can later be recovered and utilized in future situations.

On the other hand, the vision of Utopian Nostalgia is related to the creation of a space and time that never existed, evoking an unexplainable feeling of nostalgia. The word ‘utopia’ is derived from a combination of Greek words: ‘ou’, meaning ‘no’, and ‘topos’, referring to ‘place’. Originally, it signifies ‘the ideal place that is non-existent’, implying a deeper meaning than our common understanding of it. According to Monge (2001, p. 5), utopia is a necessary element to recover the past, although it can be a heartbreaking factor for the individual who experiences it. Due to transformations in reality, utopia is reinvented. Miller (2010, p. 21) complements this perception of nostalgia as a manifestation stimulated by utopia and, in turn, accompanied by a melancholic reaction due to disappointment.

Many academics have widely discussed utopian nostalgia in fields related to the study of nostalgia. Svetlana Boym’s studies show that the disorienting effect of utopia is understood as an element that fosters extreme perspectives of thought and revives perceptions from the past. In this way, nostalgia is connected to appealing feelings of the past, leading to a reinvention of the future in a more positive manner. Boym centered her study on the idealization of the past and proposed two distinct perspectives on the concept of nostalgia. Firstly, she mentions restorative nostalgia, which promotes the recovery of certain marginalized visions from the past, closely linked to culture or society. Secondly, she also introduces the idea of reflective nostalgia, which is more likely associated with our understanding of nostalgia, focusing on a singular moment in the past (Kenny, 2017).

The complexity of nostalgia, combined with the abstract nature of the utopian concept, presents a significant challenge in comprehending the concept of Utopian Nostalgia as a whole. Nevertheless, it is possible to establish a connection between this term and the concept of Retro-Futurism. As Frangos (2017, p. 3) defined, Retro-Futurism could be re-interpreted as a representative mark of the utopian failures of modernity.

The association of Retro-Futurism and Utopian Nostalgia is correlated with the unsuccessful attempts of political movements like Communism or Nazism during the last century, not only by a few but by many authors. This is supported by Monge (2001, pp. 7-8), who suggests that Nazism and Stalinism exerted mass control over society, but with contrasting bases: Nazism rooted in nostalgia for the past, and Stalinism in nostalgia for the future. This discrepancy raises a fundamental inconsistency, as constructing the future requires present action rather than drawing it from different times and spaces. In conclusion, by studying the idea of nostalgia within the concept of Retro-Futurism, it has been possible to observe how the variability of emotions and perceptions within this concept distorts our assimilation of the future.

Research Method

Analysis cases were conducted on Alexander McQueen looks featured on Vogue Runway between 2010 and 2020, focusing on Retro-Futurism characteristics identified through a comprehensive literature review. Case selection, categorization, and determination of relevant keywords were carried out collaboratively by a panel of three experts. In total, 510 cases were gathered and subsequently classified into four distinct categories. The creation of each category is based on the previous research of Nunez Barranco et al. (2022), and it serves as a way to group the different characteristics found during this research. The cases analyzed in this study were selected by the panel of experts under a ‘retro-futuristic perspective,’ specifically by identifying images that contained retro-futuristic content related to the keywords and information derived from the literature review. This methodological approach ensures a focused examination of designs that align with the thematic of Retro-Futurism, maintaining coherence and relevance in exploring their influence on the fashion industry.

The idea of Utopic Retro-Futuristic Fashion encompasses all those ideas related to the vision of alternative realities created under utopic perceptions. Keywords such as Political Movements (Nazism/Communism/Imperialism), Propaganda, or Military were added to this category. The Fantastic Retro-Futuristic Fashion category comprises ideas related to Religion, Futuristic Fiction, and the mystical fantasies of Retro-Futurism. The Primitive Retro-Futuristic Fashion category directly connects with ideas related to cultural elements from ancient civilizations or ethnic groups. Keywords such as Tribal, Ethnic, or Archaic were added to this section. The Scientific Retro-Futuristic Fashion category encompasses ideas related to technological and scientific advances and their utilization within retro-futuristic aesthetics in fashion. Keywords such as Technological, Space, Scientific, or Robotic were included in this category.

Table 1. Retro-Futuristic Categories and Keywords

Categories          Related Keywords

 

Political Movements

Utopic Retro-Futuristic Fashion Propaganda

                Military

                Mysticism

Fantastic Retro-Futuristic Fashion            Religious

                Futuristic Fiction

                Tribal

Primitive Retro-Futuristic Fashion            Ethnic

                Archaic

                Technological

                Space

Scientific Retro-Futuristic Fashion            Scientific

                Robotic

 

Furthermore, this study builds upon the previous research of Luque (2015) and her work on semiotics and visual analysis of fashion and art. It incorporates valuable elements that contribute to the understanding of retro-futuristic aesthetics in fashion. By examining color, shape, and fabric choices, this research aims to assess the differences within each category and identify shared attributes. This process helps in creating a coherent categorization of the key features of Retro-Futurism.

Case Analysis

Utopic Retro-Futuristic Fashion

Utopic Retro-Futurism, as defined in this research, represents a category that encompasses the creation of alternative spaces and times rooted in human ideologies and utopian beliefs, which have evolved from historical political processes. As previously explained, utopia emerges as a vision of an idealized future, drawing inspiration from past events and experiences. Throughout history, the formation of idealized societies and futures has been a recurring theme, particularly in recent centuries when the proliferation of various ideologies and beliefs has led to the fragmentation of the world in numerous ways. Consequently, this category is focused and organized based on the evolving political values and aesthetics that have emerged during these historical changes, while also incorporating military values stemming from various historical movements.

Retro-Futurism, primarily rooted in political ideologies, has been shaped by influential powers and movements that have governed society throughout history, including those originated from monarchy or nobility. Moreover, more recent political movements such as Nazism or Communism, as previously discussed, have also significantly contributed to the development of alternative universes within Retro¬Futurism. Consequently, the concepts of propaganda and militarism have become integral to this category. This results from the fact that many of these political movements encompass extensive propagandistic and militaristic components, originating from historical wartime conflicts, which have been extensively utilized in crafting alternative spaces and times, particularly within the realm of science fiction.

In the case of Utopic Retro-Futuristic Fashion, it is possible to observe how past ideologies and political movements are reinterpreted through fashion. This reinterpretation results in a wardrobe that reflects the evolution of these ideologies and the revival of aesthetics associated with historical political movements that are no longer present, such as Nazism, Imperialism, or declining movements like Communism.

 

The study aimed to identify design methods used to comprehend the characteristics and expressions of Retro-Futurism in contemporary fashion design. The research questions were constructed to examine the design elements and features of Retro-Futurism in Alexander McQueen’s designs and collection. Additionally, these questions sought to comprehend how these characteristics contribute to the retro-futuristic aesthetics in Alexander McQueen’s designs. The key findings of the analysis were categorized in four types.

Firstly, Utopic Retro-Futurism was further divided into ‘political movement’, ‘propaganda’, and ‘military’. In the cases of ‘political movements’ and ‘propaganda’, there is a pronounced influence from Nazism, Communism, and Imperialist aesthetics. Within the ‘military’ subcategory, uniforms are prominently featured. Leather is also the most used material in this category.

Secondly, Fantastic Retro-Futurism was further categorized into ‘mysticism’, ‘religious’, and ‘futuristic fiction’. In the ‘mysticism’ subcategory, there is a significant influence of alchemy and its various esoteric and mystic aspects. In the ‘religious’ subcategory, there is a certain predominance of Christian and angelic aesthetics but approached from a futuristic perspective. In the case of ‘futuristic fiction’, the utilization of biomorphic and technological shapes demonstrates a strong influence from science fiction found in films, literature, or animation. This category presents the most diverse and varied styles among all the selected categories, encompassing a wide range of elements from different genres and aesthetics. The use of white and black with metallic tones, exaggerated volumes and 3D structures is highly prominent in this category.

Thirdly, Primitive Retro-Futurism was further divided into ‘tribal’, ‘ethnic’, and ‘archaic’. In the ‘tribal’ subcategory, a futuristic vision of garments detached from their original function of dressing is observed, presenting a more ornamental aesthetic and highlighting a strong relationship with nature, tribal ceremonies, or dances. In the ‘ethnic’ subcategory, elements belonging to groups that share common attributes and distinguish them from other groups are expressed. In the ‘archaic’ subcategory, there is a strong connection to ancient cultures such as Egyptian, Greek- Roman, Nordic, or Middle Eastern. This category features a significant use of colors, with black and grey as the main achromatic colors, alongside other chromatic, and metallic tones.

Fourthly, Scientific Retro-Futurism has been categorized into ‘technology’, ‘space’, ‘science’, and ‘robotics’. In the ‘technology’ subcategory, styles or aesthetics closely related to elements or structures linked to speed, electricity, architecture, or engineering are found, but reinterpreted from a more futuristic and organic perspective. In the case of ‘space’, there is a predominance of organic and extraterrestrial shapes typical of aliens and creatures from science fiction. In the ‘science’ subcategory, themes related to biology and organic or biomorphic shapes are prevalent. Finally, in the ‘robotics’ subcategory, styles or aesthetics that connect technology and the human being are mainly observed, creating hybrid creatures rather than fully robotic figures.

The key results of the literature study imply a couple of essential ideas in the context of Retro-futurism and its influence on fashion. Firstly, it highlights how this concept can connect the past and the future, leading to new and unique ideas that transcend time and space. Secondly, studying McQueen’s collections can inspire future designers. This relates not only to the understanding of retro-futuristic aesthetics and elements but also to the apprehension of Retro-Futurism as a tool for exploring and crafting styles and images that lie beyond conventional notions of aesthetics and identity.

In conclusion, this study contributes to the theoretical understanding of the characteristics of Retro-Futurism in fashion through McQueen’s designs. It enhances our comprehension of the aesthetic and conceptual aspects and the multiple alternative realities derived from the analyzed categories, relevant to the concept of our study.

The analysis of McQueen’s collections as a case study allows for an exploration of the relationship between Retro¬Futurism and fashion. Through this analysis, the research provides insights into the unique contributions of McQueen in bridging the past and the future through its designs, thus enriching the understanding of Retro-Futurism in fashion.

The study is limited to a singular designer and selected examples from the Vogue collections from 2010 to 2020. Therefore, the future study can be considered to study other designers like Paco Rabanne or Iris Van Herpen to develop the research idea. Through this, the theoretical framework of Retro-Futurism can be developed, encompassing a broader range of characteristics and the evolution of Retro-Futurism in fashion. These approaches can offer new perspectives and further advance our knowledge of the interplay between Retro-Futurism and fashion.

неделя, 7 септември 2025 г.

Стиймпънк Лондон


Punked Pasts and

Cyborg Cities


Helena Esser

 

(Steampunk London

Neo-Victorian Urban Space and Popular

Transmedia Memory)

 

Science fiction critic John Clute viscerally describes how William Gibson and Bruce Sterling’s seminal steampunk novel The Difference Engine (1990) radically transforms the Victorian city of memory as follows:

Very soon the face of London begins to convulse into a Freemason’s wetdream of the City as a monologue of temples: parks and homes are demolished to make way for entrepreneurial edifices decorated with pharaonic runes and dedicated to Progress: new thoroughfares slice through the heart of town, steam gurneys choke the roadways and poison the air; and everywhere one can hear the sound of the new order being born.1

In so doing, he illustrates the central subject of this interdisciplinary study: By deconstructing and then re­mapping a vaguely familiar but commonly held urban imaginary, steampunk London emerges as a retro-speculative, alternative ‘Victorian London’ that both affirms and re­imagines its status as emblematic socio-economic nexus and collective symbol for the Victorian past.

This study explores why steampunk fiction, as a creative- critical, neo-Victorian, and popular memory practice, gravitates so often to Victorian London as its potent setting, and how its anachronistic impulses work both within and against a collective memory of the Victorian city. It contextualizes steampunk cities against Victorian cross-media strategies to represent the complexity, simultaneity, and social challenges of the modern metropolis, and so illustrates how and to what end steampunk creatively re-imagines London’s urban environments across both spatial and temporal axes. In so doing, it illustrates how popular fiction at large, and neo-

Victorianism in particular, invites participatory consumption and a playful, yet politically informed re-evaluation of the Victorian past’s legacies, and considers its potential - and its failures - to interrogate and challenge our relationship with that Victorian past.

A Short History of Steampunk

Steampunk is notoriously difficult to define, although easily identifiable as retro-speculative, Victorian-looking universes populated by airships, automata, ray guns, or revenants: Steampunk, ‘as a genre and a paradigm resists definition’.2 It typically infuses neo-Victorian settings, be they fantastic secondary worlds or identifiably real-world Victorian past, with retrofuturism and technofantasy3 as either aesthetic marker or temporal concept, and may incarnate across genres in literature, film, fashion, music, video games, or sculpture. Termed - although not invented4 - by K.W. Jeter in 1987 for Locus Magazine,5 steampunk initially synthesized 1980s anti- neo-liberal politics against the collapsing industrial paradigm and has re-emerged in the internet age as a cross-cultural, collaborative transmedia subculture that spans fiction, maker culture, music, art, and cosplay.

This maker culture most exemplifies steampunk’s creative interrogation of our relationship with technology, and has most often garnered scholarship’s attention.6 It potently illustrates how steampunk synthesizes Victorian fictions, aesthetics, and materials - ‘the dandified gear of aristocrats, peculiar brass gear, rather stilted personal relationships, and elaborate and slightly kinky underwear’, as Sterling postulates - into a culturally charged visual shorthand,7 and therefore merits a brief overview. Steampunk’s quest to re-capture a knowability of the technology that saturates and defines our lives is illustrated by a much-quoted manifesto out of SteamPunk Magazine by the Catastrophone Orchestra:

First and foremost, steampunk is a non-luddite critique of technology. [...] It revels in the concrete reality of technology instead of the over-analytical abstractness of cybernetics. [S]teampunk machines are real, breathing, coughing, struggling and rumbling parts of the world. They are not the airy intellectual fairies of algorithmic mathematics but the hulking manifestations of muscle and mind, the progeny of sweat, blood, tears and delusions. The technology of steampunk is natural; it moves, lives, ages and even dies.8

Attempting to ‘rediscover the inherent dignity of created objects’,9 steampunk’s online and collaborative maker culture seeks to re-humanize technology by externalizing its hidden functions in the Arts and Crafts spirit. Steampunk creations promise accessibility and offer a sensory experience: Their levers, gears, and boilers can be seen, heard, and touched, in opposition to the streamlined digital black boxes that refuse us users access or agency over their inner workings. The Victorian design aesthetic here signifies a complex network of meta-historical interrelations between production, workmanship, materiality, capitalism, and identity that are firmly identified with, and located in, the Victorian past. It so re-thinks and re-applies Victorian critiques of industrial production and the mass market by Karl Marx, John Ruskin, or William Morris, and employs similar strategies of reclaiming agency and dignity through manufacture. However, the industrial design which Victorian critics rejected now becomes itself the object of reverence, because, now outdated, it is perceived as picturesque and intriguing. As a postmodern and post-industrial aesthetic, steampunk also illustrates our collective re-evaluation of a technological aesthetic once perceived as daunting and infernal as now quaint and clanky: ‘Steampunk’s key lessons are not about the past,’ reflects Sterling in the Steampunk Bible:

They are about the instability and obsolescence of our own times. A host of objects and services that we see each day all around us are not sustainable. [...] Once they’re gone, they’ll seem every bit as weird and archaic as top hats, crinolines, magic lanterns, clockwork automatons, absinthe, walking-sticks and paper-scrolled player pianos.10

As such, steampunk is intrinsically bound up with the neo­Victorian project of re-assessing the nineteenth century’s legacies, here from a technological perspective. It condenses ideas about agency, artistry, and accessibility that defined object-user relationships amid the Industrial Revolution into a retro-speculative aesthetic shorthand11 and adds irony and adventure. Its anachronistic, (re-)created objects become understandable, emotionally valuable, and full of (dangerous) possibility: ‘Through the recovery of the everyday danger of interacting with volatile objects, steampunk practitioners desire to re-engage with the physical world, subverting the sterile and safe relationships they perceive to exist between people and objects in contemporary society’.12

Despite its semi-ironic reverence for Victorian materiality and aesthetic, steampunk remains conscious of the social and ecological cost of Victorian industrial production, and steampunks are called to ‘punk responsibly’ and remember that ‘steampunking is a political act’.13 Ultimately, steampunk is animated by a semi-nostalgic, semi-ironic celebration of a perceived sense of escalation and hubris associated with the Victorian age as a riotous, dirty, adventurous age of invention, romance, and exploration. As Diana Pho explains: ‘Modern science fiction tells us: “Oh god, don’t go build giant robots. They’ll kill us all!” But Victorian science fiction says: “Yay! Let’s go build giant robots! Oh shoot, they killed us” ’.14

Steampunk is a self-aware, meta-historical, transmedia aesthetic that flaunts playful, retro-speculative anachronisms as its defining feature, and so collapses linear timelines into an imaginative and often semi-ironical triple exposure of past, present, and future. It usually includes techno-fantastical impulses and incorporates multiple, often paradoxical tensions. Marked by an inherent hybridity that blends genres and modes, such as the neo-Victorian with science fiction, it resists ontological coherence and unsettles dichotomies between fact and fiction, past and present, history and speculation, irony and nostalgia, the familiar and the strange. As such, it resembles Donna Haraway’s cyborg in that it may ‘contain contradictions that do not resolve into larger wholes’, instead holding ‘incompatible things together, because both or all are necessary and true’.15

It is the thesis of this study that, for steampunk fiction to function and deliver a satisfactory audience experience, it mobilizes a variety of popular cross-genre, transmedia tropes and mechanisms, with which its contemporary, transmedia­literate and globally connected audience of what one might call post-modern natives is intrinsically, if subconsciously, familiar. Through its anachronistic remix, steampunk creates ludic, irreverent relationships with space and time, here centred on and embodied through the Victorian metropolis, opening the past to interventions that play on the tensions and ironies of our hindsight position towards history. As such, it creates an active reader position and invites audiences to re­imagine their subject position in relation to material culture, here the shared memory of ‘the Victorian’, and urban space, and to evaluate competing collective narratives of the Victorian past. Steampunk so creates a unique interplay between (perceived) past and present, which in turn reflects back on our contemporary identity politics. Thus, depending on which historical meta-narratives are mobilized and how, steampunk holds the potential to shape its audiences as active political agents in pop culture discourse. Indeed, ongoing debates about the re-signification of post-colonial legacies and reparative re-shaping have been an integral part of the steampunk culture since its beginnings,16 and so align it with the neo-Victorian project.

Neo-Victorianism and the Popular Imagination

As a meta-historical remix of popular memory, steampunk is always, if sometimes unconsciously so, engaged in what has been established as neo-Victorianism’s core-principle, namely that it must ‘in some respect be self-consciously engaged with the act of (re)interpretation, (re)discovery and (re)vision concerning the Victorians.17 It is also a decidedly popular incarnation of post-modern ‘historiographic metafiction’, ‘those well-known and popular novels which are both intensely self-reflexive and yet paradoxically also lay claim to historical events and personages’,18 and, in its re-evaluation of the conditions, enduring traumas, and legacies of the nineteenth century in light of the present moment and its (usually) post-colonial and post-neo-liberal identity politics,19 is likewise

resurrecting the ghost(s) of the past, searching out its dark secrets and shameful mysteries, insisting obsessively on the lurid details of Victorian life, reliving the period’s nightmares and traumas. At the same time, neo­Victorianism also tries to understand the nineteenth century as the contemporary self’s uncanny Doppelganger, exploring the uncertain limit between what is vanished (dead) and surviving (still living), celebrating the bygone even while lauding the demise of some of the period’s most oppressive aspects, like institutionalised slavery and legally sanctioned sexism and 20 racism.20

Steampunk, while its origins lie somewhat far afield of those of neo-Victorianism, is then nonetheless an essentially neo-Victorian mode, as it, too, constitutes an active site of interpretive struggle over the (re-)signification of cultural memory and, by extension, the collective identity of imagined communities,21 only steampunk’s neo-Victorian re­interpretation is infused with playful retro-speculation.

That the question of ‘what it means to fashion the past for consumption in the present’22 is as contested today as it was in the wake of neo-liberalism is painfully evident in Britain’s Brexit era. Indeed, whereas the ‘Victorian’ marker, delineating Great Britain between 1837 and 1901, or what Eric Hobsbawm has termed the Long Nineteenth Century (1789­1914), is as potent as it is constricting and Anglo-centric, steampunk, like neo-Victorianism, is a global phenomenon with global potential.23 What, then, comprises ‘Victorian-ness’ for international popular audiences? What is the symbolic significance of Victorian London especially as a potent essence of and emblem for that ‘Victorian-ness’ across national boundaries? How does steampunk London encapsulate, re-negotiate, or re-inscribe collective cultural memory which, as Jan Assmann suggests, is both externalized in symbolic spaces such as the urban sphere, and repeatedly communicated in and through everyday interaction?24

This study’s aim is to pry apart and interrogate the multiple cultural mechanisms and meta-narratives about ‘the Victorian’ at play in the steampunk city in order to gain a deeper understanding of how a popular cultural memory of the Victorian past is shaped and transmitted. Steampunk emblematizes the production of communicative and cultural memory, not by relegated specialized authorities, but through the participatory space of popular culture, which Stuart Hall, after all, defines as a dynamic, ongoing process that both produces and reproduces a dominant cultural order: ‘Popular culture is one of the sites where this struggle for and against a culture of the powerful is engaged: it is also the stake to be won or lost in that struggle. It is the arena of consent and resistance. It is partly where hegemony arises, and where it is secured.’25 Notably, he also identifies popular culture as deeply rooted in nineteenth-century mass media, which is why a comparative approach to collectively constructed notions of Victorian London - both Victorian and neo-Victorian - will be especially productive: Considering that widely consumed media lastingly shape popular perception and illustrate ‘what we want to imagine the period to have been like for diverse reasons, including affirmations of national identity, the struggle for symbolic restorative justice, and indulgence in escapist exoticism’,26 which persisting meta-narratives about the city reflect back our projected fantasies about the nineteenth-century? Which narratives are prioritized in an imagined teleological genealogy towards our present collective identity? Which stereotypes persist in the popular reception, potentially hampering a productive re-negotiation of the past? For example, given that, as Diana M. Pho argues, steampunk’s ironically self-reflexive play dismantles homogeneous historical narratives, and rejects nostalgia in favour of transformative critique,27 how does it reckon - or fail to reckon - with the nineteenth century’s colonial legacies, especially regarding London as the Empire’s capital?

Indeed, as Antonija Primorac notes, ‘audiences’ expectations are moulded less by a knowledge of the period based on the archival data (maps, blueprints, lithographs, paintings, photographs, life-writing, fictional and newspaper accounts), but more by the images generated by other, preceding, films and TV series set in the same period’.28 ‘In a sense’, Kohlke and Gutleben diagnose, ‘the neo-Victorian is by definition hyperreal, since it has no direct access to the Victorian real, instead relying entirely on Victorian texts and documents, that is, on signs of the past’.29 Popular neo- Victoriana, sourcing from a pre-established collective idea of ‘the Victorian’, therefore often re-construct and perpetuate ‘already accepted ideas about the Victorians for the sake of period authenticity. [...] [This means:] stereotypes about the Victorian past are (still) an important foundation on which popular adaptations rely’.30 This may include persistent stereotypes about gender, or the almost reflexive, non-critical perpetuation of Gothic tropes, which are entangled in fraught Victorian ideas about race and Otherness. Popular neo- Victoriana and steampunk fiction may thus powerfully illustrate how our collective, politically conscious desire to reckon with the legacies of the Victorian past may be shaped by and entangled with shared fantasies and stereotypes about the period - and embodied, not least, through the ‘Victorian’ urban imaginary.

Cognitive Mapping and the Urban Imaginary

Collective memory is palimpsestically enshrined in the city. Its urban space is, as Henri Lefebvre conceptualizes, socially produced31 and, whether in answering the logistic and economic demands of everyday life or encoding collective identity through lieux de memoire,32 continually accumulates layers of meaning. Perhaps no modern metropolis embodies this like London, where Roman ruins can be found near the brutalist sprawl of the Barbican performing arts centre, or where Leadenhall Market, a colourful Victorian arcade built on a market site dating from the fourteenth century, stands next to the 1980s’ futuristic Lloyd’s Building. Indeed, London has been the subject of literary production for centuries, and this study considers prominent approaches such as urban

Gothic, flanerie, and psychogeography,33 as well as literary urban studies.34

Here, mobilizing Roland Barthes’ notion of the city as semiotic and symbolic,35 the material city is conceived as a multilayered narrative, and the literary text may in turn become an urban model capturing or simulating the cityscape. Accordingly, my interest lies in how Victorian media (journalism, fiction, maps, paintings, and illustrations) aim to represent London’s ‘citiness’36 - its socio-economic networks, palimpsestic infrastructures, simultaneous movements - and how their strategies lastingly shape the collectively imagined Victorian city against which steampunk London is juxtaposed. Literary cities, so Lieven Ameel states, can be considered ‘realms of the imagination, constellations of tropes in an intertextual network’.37 Consequently, collective memory of Victorian London emerges as a transmedia phenomenon in the vein of Henry Jenkins’ notion of convergence culture, that is as a communally fostered imaginary constructed and consumed across multiple different media.38 After all, neo­Victorian cities of memory are ‘spaces in which memory is not just continually fostered, produced, and preserved, but also contested, deconstructed, and sometimes deliberately distorted or fabricated’.39

This study’s main interests are in understanding how a shared urban imaginary is constructed, maintained, or re­framed across media and across time, and how that imaginary informs collective identity politics. Following Edward Said’s concept of imagined geographies, it conceives of identity as spatial: Identity arises from how and where we locate, in our mental map of the world, the local and the strange, them and us, here and there, and is as such inherently political.40 The city, too, functions as a microcosm of what Fredric Jameson terms cognitive mapping: Its paths and cornerstones externalize Lacanian notions of ideology as ‘the representation of the subject’s Imaginary relationship to his or her Real conditions of existence’,41 and so ‘enable a situational representation on the part of the individual subject to that vaster and properly unrepresentable totality which is the ensemble of society’s structures as a whole’.42 The urban environment serves as an embodied, spatial analogy for how we situate ourselves in relation to larger social systems, and so serves as ‘our mental and cognitive mapping of urban reality, and the interpretive grids through which we think about, experience, evaluate, and decide to act in these places, spaces, and communities in which we live’.43 However, urban imaginaries, here of Victorian London, may function not only as mental maps of real spaces, but also as spatialized metaphors for our social and historical relationships.

This is why the steampunk city, albeit purely virtual because inherently fantastic and anachronistic, may illustrate how and to what end collective memory works in unique ways. As David Pike notes, ‘a key element to the allure of Victorian London for steampunk is its limitless capacity to contain not only the world, as the imperial narrative would maintain, but also the multiverse—this world, all alternative worlds, and all the holes, fissures, and folds in between’44 - all encoded in and through the city. Steampunk London acts as a projected theatre of ‘Victorian-ness’ that is open to participatory play. It re-calibrates our ‘interpretive grids’ and so acts a heterotopic counter-site to historical memory, ‘a kind of effectively enacted utopia in which the real sites, all the other real sites that can be found within the culture, are simultaneously represented, contested, and inverted’.45 Putting into play Kohlke and Gutleben’s claim that, ‘[p]alimpsestically, we read the past city through the overlaid present, but conversely, we also read the present city backwards through the underlying and resurfacing past’,46 the steampunk city understands urban space as a cumulative texture, but also re-shuffles its palimpsestic layers. It draws attention to the process of memory-making and playfully invites audiences to re-think their subject position in relation to those processes and the identities they produce.

Book Overview

This book approaches the complex, multilayered nature of steampunk London from a variety of different angles and a multitude of texts. While the first two chapters focus on how steampunk comes into being through various cultural influences and collective memory-making, the latter two chapters ask why, that is for what purpose, and for whom, steampunk re-imagines the Victorian past. In all of them, Victorian London, whether imagined from a nineteenth­century perspective or through a steampunk lens, serves as a focalizing prism in which identity and memory are spatially encoded. While my focus lies largely on prose fiction, where steampunk Londons are typically most thoroughly imagined, I also discuss film, graphic novels, the visual arts, and video games at various points throughout, as my aim is to interrogate steampunk London as a transmedia phenomenon. As such, this study considers steampunk fiction from across the anglophone world, including the US, the UK, Canada, and New Zealand. The fact that writers and creators of steampunk Londons, just like their audiences, are at once globally scattered and connected through social media and a popular culture shared through the internet, demonstrates that steampunk imaginaries of Victorian London function as de-localized shared memory figures - illustrated by the international success of games like Assassin’s Creed, or the globally sourced and read book reviews on sites such as Goodreads or YouTube, dedicated online forums, and blogs.

Chapter One examines the origins of seminal steampunk in 1980s California. I consider the impact of H. G. Wells’ The Time Machine (1895) and Henry Mayhew’s London Labour and the London Poor (1851) on the steampunk imaginary and argue that, while authors K. W. Jeter, James Blaylock, and Tim Powers semi-ironically coined the term steampunk in reference to cyberpunk, a coherent and recognizable steampunk aesthetic emerges later with William Gibson and Bruce Sterling’s The Difference Engine (1990). My analysis situates early steampunk in the context of cyberpunk’s counter-cultural agenda and the re-signification of the industrial paradigm at the dawn of the digital age. It examines how the novel utilizes the Victorian city in order to discuss the impact of cybertechnology and considers its re-use of urban space against the backdrop of Marxist urban theory, namely Henri Lefebvre’s concept of the ‘right to the city’, and David Harvey’s reading thereof.

Chapter Two is concerned with how steampunk functions in the context of collective memory, adaptation, and remix. I use London’s East End as an example of how Victorian transmedia discourse constructed a palimpsestic urban mythology that encoded Victorian social anxieties through Gothic tropes. Focusing especially on Gustave Dore’s illustrations, Arthur Morrison’s A Child of the Jago (1896), and media generated around the Jack the Ripper murders (1888), I show how Gothic ‘knowledge’ is transmitted through popular culture. Against this backdrop, I examine how Kim Newman’s Anno Dracula (1992) mines and remixes real and fictional events and people into a newly resonant, counter-fictional collage in order to satirize British 1980s neo-liberalism, positing that counter-fictionality is a staple of steampunk. I contrast Newman’s popular fiction archive against the psychogeography of Peter Ackroyd and finally present George Mann’s The Affinity Bridge (2008) and S. M. Peters’ novel Whitechapel Gods (2008) as examples of how stereotypically or radically steampunk may re-purpose the legacy of East End mythologies in new ways going beyond the Gothic legacy.

Chapter Three considers how popular video games Assassin’s Creed: Syndicate and The Order 1886 (both 2015) actualize Victorian representations of London into a spatial simulation that aligns narrative progress with movement through space. Against the backdrop of Doreen Massey’s theory of space as an active process of interlinking trajectories, I examine how Charles Dickens’ London and the London of Sherlock Holmes have represented London’s complexity through immersive and panoptic perspectives and analyse how game spaces synthesize the two. With brief recourse to the retro-speculative game spaces of BioShock (2007-2013) and Dishonored (2012), I show how game spaces become legible textures and storytelling devices in themselves. I argue that Assassin’s Creed implements a fantasy of agency within urban spaces, whereas The Order uses cyberpunk impulses to build a dystopian hyper-city that undermines and challenges popular stereotypes about the Victorian era.

Chapter Four explores the ideological undercurrents informing steampunk imaginaries by discussing gender and feminist rebellion in fm-de-siecle London and steampunk fiction. I briefly consider the figure of the flaneur as a gendered phenomenon to offset how and why self-directed mobility in the modern metropolis was a central tenet of the New Woman’s transgressive potential. However, I also consider how different or successive feminist agendas have shaped our perception of the nineteenth century, and how a monolithic feminist genealogy informs modern stereotypes about femininity and emancipation. Against this backdrop, I consider the progressive and paradoxically conservative agendas that inform how sexually liberated neo-Victorian and steampunk action heroines are configured and where their shortcomings lie by considering them within a framework of post-feminist and fourth-wave-feminist theory. I then provide a close reading of Gail Carriger’s Parasolverse novels (2009 to present) as a positive example of how steampunk may imagine empowered and feminine heroines. By discussing how the same series reimagines LGBTQA+ characters through steampunk, I interrogate steampunk’s potential to provide radical alternative histories.

Steampunk’s retro-speculative play provides us with playfully anachronistic and unique meta-historical approaches towards a collectively remembered Victorian past. Here, we may highlight, redress, satirize, or re-experience its glories, quirks, and failures with utopian or dystopian impulses and nostalgic or radical outlooks. Free to re-imagine an era we understand as both socially, economically, and technologically formative, yet also fundamentally outdated and strange, steampunk’s adventurous re-calibration of the nineteenth century bears a uniquely radical potential to address, even re­dress, the era’s enduring traumas, such as its gender, class, and race hierarchies or colonial violence. However, as a popular phenomenon sourced from and aimed at a wide audience, steampunk’s retro-speculative interventions also reflect back on us. They reveal what and how much we think we know about the Victorian past, which perceived historical failures we believe we can amend, and whether or not we have the imaginative tools to actually re-think them. Indeed, as this study will reveal, steampunk may (often unintentionally) re­iterate fraught assumptions about both past and present, and so expose our own blind spots. Fundamentally, however, steampunk playfully highlights and challenges our relationship with history and deepens our understanding of human agency in the outcome of historical processes, seeking to inspire us to approach the future with the same creativity. After all, as Sterling notes, ‘the past is a kind of future that has already happened.’47